About Me
I am a product manager and software engineer with over 15 years of hands-on, end-to-end experience building games and web products for NASA, Marvel, Disney and more.
Most recently, I developed kids games at NASA to communicate NASA science, leading production from initial concept and design through development in Unity. I was also the lead developer of NASA’s top kids website, NASA Space Place, which was the home for all the games I developed. As NASA’s subject matter expert on game development, I mentored other development teams to ensure that their games were developed within scope, were ready for placement on NASA platforms and adhered to NASA’s standards of excellence.
Before NASA, I worked in brand assurance for licensed games at Marvel, social game development at Grab Games and web and game development at Arsonal Design for clients like Disney, Bravo and FX.
I graduated from the University of Southern California with a B.S. in Computer Science (Games) in 2012.
In my off time, I enjoy collecting trading cards and comics, playing video games, learning to surf and water color painting.